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Simplify and optimize Hilbert tile ID <-> XYZ conversion (#527)
* Optimize Hilbert tile ID <-> XYZ conversion * biome * tile_id: more improvements * tile_id(cpp): uint32
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@@ -72,7 +72,6 @@ MU_TEST(test_roundtrip) {
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} catch (const std::runtime_error &e) {
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caught = true;
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}
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mu_check(caught);
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caught = false;
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@@ -81,7 +80,6 @@ MU_TEST(test_roundtrip) {
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} catch (const std::runtime_error &e) {
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caught = true;
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}
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mu_check(caught);
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caught = false;
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@@ -90,7 +88,6 @@ MU_TEST(test_roundtrip) {
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} catch (const std::runtime_error &e) {
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caught = true;
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}
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mu_check(caught);
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caught = false;
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